This tool tells you what to build on your planets and how much ISK
you will make. You type in what you have; it does the math. It never asks for your
EVE login, and nothing you enter leaves your browser.
Get your plan — four steps
- Pick a goal in section 1. Not sure what to make? Choose Compare
— it finds the money for you.
- Add what you have in section 2: your characters (one press creates a
maxed roster — fix any skills that aren’t, then ✓ Done),
and your planets — press I know my system to type its name, or
Find me a home to scout a region.
- Tap where you operate at the bottom of section 2 (High/Low/Null/
Wormhole). One tap sets your taxes and shipping AND gives every planet you
haven’t scanned its security band’s typical density (marked ~).
Live Jita prices load and refresh themselves in section 3.
- Press the gold SOLVE button at the bottom. Your plan appears in
section 4.
Never feel lost: the bar at the bottom names your next step, each section shows
✓ when done, and every open section has a Next → button. If SOLVE
is grey, read the bar.
Simple and Advanced
The site starts Simple: smart defaults handle accuracy, sourcing and costs.
The Advanced switch (top right) reveals every dial — the accuracy
level, sourcing pins, the blend builder, flat-density tools, the full price and
cost tables, exact cycle hours, and deep analytics. Nothing changes underneath;
you just see more knobs.
The three goals
- What should I make? — ranks everything by profit, plans the best
answer in full, and lists the whole ranking beneath it. Press
Plan this → on any row for that product’s plan instead.
- Plan a product — one product or several (press
+ Add another product). Leave the weekly target empty for max
output, or fill it to make exactly that amount.
- Fit my logins — the best money for how often you can log in.
Works for PI products, mixes and industry items alike.
Where parts come from (sourcing)
One switch, three postures. Auto (the default) decides per input —
mine it, refine bought ore, or buy it finished — whichever nets the most
ISK once prices are loaded, and names every choice it makes.
Mine everything buys nothing: all inputs come from your own planets, and
anything they cannot supply is refused by name. Buy all inputs runs only
the final factory step and buys everything beneath it. Under Auto you can still
pin any single input under Adjust sourcing; the other two postures park
those pins and say so.
How often you log in
Extractors only restart when you visit them, so how often you log in IS the
extraction cycle. Set it in the Goal step (“Once a day”,
“Twice a week”…) and every number on the site is planned around
it — checking in more often earns more per week. In Fit my logins the
same chips set your ceiling instead, and the planner picks the most profitable
cycle that fits inside it.
Where parts come from
Every part can be mined, refined from bought ore, or bought
ready-made — even the middle parts (buy P3s, run just the P4 factory). The
tool decides by default and tells you why. To choose yourself, use ⚙
Adjust where parts come from on your results, or Advanced’s sourcing
panel in section 1. Anything you set is never changed.
Making more than one thing
Press + Add a second product on your results (or the blend builder in
Advanced) and give each product a share. Shares always add up to 100 and set
the guaranteed minimum ratio — spare characters and leftover colony
slots keep producing above it (the surplus is listed per line), so nothing on
your roster sits idle. The results also list which command centers to buy,
with a copy-paste block for the game’s Multibuy.
How exact are the numbers?
Automatic. No scans yet → quick estimates from your space type, clearly
labeled. Real scans → your numbers. Costs confirmed → nothing assumed at
all. (Advanced can force a level.)
Three model assumptions apply to every plan, all deliberately conservative:
colony links are costed at 700 km (real links are usually shorter, so
your CPU/power headroom is a touch better than shown); extra colonies on the
same planet’s deposit interfere (each yields 10% less than the one
before — dial it under More tools, 0% turns it off); and extractor programs
are sized against the launchpad buffer, so a plan never counts material a
colony could not actually store between pickups. When you sell more than the
visible Jita order book can absorb, the overflow is priced on the book’s own
downward trend — never at the best price.
Fuel blocks, nanite paste & other industry items
The product picker’s Industry group (every goal, Fit my logins
included) plans items manufactured from your PI with a blueprint: the four fuel
blocks, Nanite Repair Paste, Mobile Depot and Mobile Tractor Unit. The planner
builds colonies at the recipe’s exact ratio, buys the non-PI parts (isotopes,
ice products, minerals) at Jita prices, and sells the finished item — one
merged ledger. If your roster is smaller than the recipe, the cheapest-tier
inputs are bought in automatically so the plan still stands. Industry items can
also be lines in a product mix: blend a fuel block with any PI products
and the colonies are planned for the whole recipe at your exact ratio.
Your planets
Too many planets to type? Press Import scans from screenshots next to
+ Add planet: drop up to 20 planet screenshots (or one .zip) and the reader
pulls the densities out for you, entirely in your browser — check each value
before you rely on it.
Each planet shows its resources as chips — click one (or ✎ Edit)
to enter your scan’s density %. There is no default density: a new
planet stays blank (its chips show ?) until you pick your type of space
under Where do you operate? — then every unscanned resource takes
that band’s typical value, marked with an assumed density ~ until you type a real scan;
over 100% is real. Your space type matters: typical yields differ by roughly
2–5× between high sec and wormhole space. Systems you import or load
from the scout use their own real security band automatically. Tick
Complete to fold a finished planet away — each
system header has a Complete & Collapse All.
Region Scout — where should I live?
In section 2, press Find me a home, pick a region, and it ranks every system
in it for your goal. The traffic tag shows how dangerous each system was in the last
hour. Press Load planets → on a winner and they drop into your planner.
Scout numbers are estimates until you scan.
Reading your plan
The answer comes first — one card with your ISK per week — then three
tabs: Plan (what to build), Money (the ledger), Why (what’s
limiting you and what was chosen for you).
The Money tab also shows your one-time setup capital — every
command center, upgrade and facility the plan builds, priced at the game’s
fixed costs — and how many days the plan takes to pay it back.
The plan shows: your money per week (a loss shows as a loss — never hidden),
what each character builds (press Copy template to paste a colony into the
game — ⚠︎ means double-check it first), what’s slowing you down, and
why each choice was made. Numbers built on guesses carry an amber
ESTIMATE label.
If your goal can’t be done, the tool says why in plain words — often
with a one-click fix, like Set target to N/wk.
Saving
Everything saves in your browser as you type. Save My Data downloads a
backup file you can load anywhere.
Good to know
- No login, no passwords — public data only.
- Prices move. Solve again before spending big.
- It plans; you build. It can’t click the in-game buttons for you.
The reference sections
Press REFERENCE (below Results) to switch to them; PLANNER brings the
steps back.
- All PI Visualized — any commodity’s whole chain, drawn.
- Recipe Calculator — pick commodities and batch sizes; get exact
inputs, their cost, cargo volume, and how long your factories will take. Or
paste your materials (the game’s inventory copy works) and it lists
everything you could build from them.
- Market Reference — live Jita prices for every PI item.
- Price History — the same prices, charted over time.
- PI Templates — ready-made colony layouts. Copy, paste in game, done.
- System Status — is EVE up right now?
If something looks wrong
Press ⟲ Reset on the section that’s acting up, press Refresh
now in section 3, and solve again. Still wrong? Press Contact / Report a
Bug and tell us what happened.