v8.0.0 · 76aa667 · 2026-08-24
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The All-In-One PI Tool

Solving PI

Enter your system, your planets, and their resource densities — the planner works out the most profitable thing you can actually build with what you've got, using live EVE market prices. Works for any solar system, any number of characters.

New here? Read this first (60 seconds)

What this does: you tell it what planets you can reach and how many characters you have; it tells you what to build, how to split your colonies between extraction and factories, and what you'd actually clear per week after tax, shipping and customs.

  1. Section 2 — Operation Size. Set how many characters you run and how many planets each one works (max 6 with Interplanetary Consolidation V). Then set your extraction program length — short programs yield much more per day but need resetting more often.
  2. Section 3 — Your Systems. Type a system name and pick it from the list. Real planet names and types load automatically from EVE's own servers. You still have to set the resource density sliders yourself — those come from your in-game planet scan and aren't published anywhere. Wormhole (J-space) systems always need manual entry.
  3. Section 4 — Costs & Sourcing. Set your tax and shipping rates, and decide whether you extract your inputs or buy them off the market. Buying frees colony slots for factories and can massively raise output — at a real ISK cost.
  4. Section 5 — SMART Goals. Hit Calculate. Pick a result, hit Confirm, and you get a full personalised console with copy-paste PI templates for every planet.

Anything marked * in this tool is a best-effort pattern rather than a verified copy — those are always flagged, never hidden.

1. How Do You Want To Plan?

▣ EXPLAIN EVERY DETAIL

What this step decides: which direction the maths runs.

Plan from my planets

You give the tool a set of planets. It works out the most of something those planets can make. The unknown is the output.

given: planets, characters, densities → solve for: output

Plan from a quota

You give it an amount and a deadline. It works out how many planets that needs. The unknown is the input.

given: 1,000 units over 30 days → solve for: colonies

Same physics, run backwards. A weekly rate is the common unit:

units per week = quantity ÷ days × 7
1,000 ÷ 30 × 7 = 233 per week

Why the quota path skips two steps. Operation size and goal are answers in that direction, not questions. Asking how many characters you have, then telling you how many you need, would be circular.

Two ways in. Pick whichever matches what you already know.

What happens in this section? (30 seconds)

In one line: you tell it what you want, it works out the best way to get it, and then it gives you a to-do list for every character.

  1. Pick what you want. Three choices:
    • Most profit — you do not mind what you make, you want the most ISK.
    • A specific product — you know what you want to build. Name up to ten.
    • Fewest logins — you want planets you can leave alone. Tell it how often you actually log in.
  2. Press Calculate. It checks live Jita prices and works out every option your planets can actually make. This takes a few seconds.
  3. Look at the list. Options are ranked by what you would clear per week after tax, customs and shipping. The best one is marked. Each row says what limited it — running out of a resource, or running out of colony slots.
  4. Pick one and press Confirm.

What you get: a plan, character by character and planet by planet. For each one it says what to build, what it produces per week, and gives you a template you can paste straight into the game. Tick each planet off as you set it up and the row folds away, so you can always see what is left.

You still place the buildings in game — this works out what to build and where, not the clicking.